COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Object Oriented Programming II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MBP 205
Fall
2
2
3
5
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course is designed to help you to understand the scope and concepts of software developer using structured programming language. It will also help to improve your software production skills by using the features and structures of procedural programming language for problem solving.
Learning Outcomes The students who succeeded in this course;
  • Will be able to understand, analyze and solve object-based program techniques programmatically
  • Will be able to use programming techniques to develop program modules
  • Will be able to apply techniques for solving problems from design
  • Will be able to test and approve the finished product
  • Will be able to prepare technical and user manuals
Course Description This course covers the basics of creating and developing software using structured programming languages such as Java.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to computing. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 1
2 Introduction to Java programming: basic structure, output statements. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 2
3 Structured program development – Part I: fundamental data types, constants, variables, operators; LAB#1. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 3
4 Structured program development – Part II: input statements, algorithm, pseudocode; LAB#2. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 3
5 Structured program development – Part III: control structures, selection statements, if, else, Boolean algebra concepts; LAB#3. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 4
6 Structured program development – Part IV: class Math, random number generation; LAB#4. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 4, 5
7 Structured program development – Part V: loop structures, repetition statements, for, while; LAB#5. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 6
8 Structured program development – Part VI: nested loops, break, continue, switch; LAB#6. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 7
9 Midterm
10 Methods – Part I: method definition, method call, parameters, arguments, return. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 7,8
11 Methods – Part II: scope rules, local variables, method overloading; LAB#7. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 9
12 Arrays – Part I: array creation, array initialization; LAB#8. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018).chapter 9
13 Arrays – Part II: passing arrays to methods; LAB#9. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). chapter 9, 10
14 Array Lists and methods, LAB#10. Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018).chapter 10
15 Review of the semester
16 Final
Course Notes/Textbooks

Bilgin, M., Eser, M., "C# ile Nesne Tabanlı Programlama, Kodlab (2018). ISBN: 9786052118191

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
10
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
40
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
11
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
1
36
Final Exams
1
50
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have basic computer hardware and software knowledge.

X
2

To be able to develop the necessary applications by using internet and network technologies.

X
3

To follow developments in the field to adapt to changing conditions.

X
4

To be able to conduct experiments in the field and analyze the results.

X
5

To be able to use basic programming languages related to the field.

X
6

To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.

X
7

To be able to interpret and follow current developments in the field of computer programming.

X
8

To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.

X
9

To have basic theoretical and practical knowledge about mathematics, computing and computer science.

10

To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.

11

To be able to direct his/her education to a further level of education

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest